Pages

Thursday, May 5, 2011

Cyberculture Report!

This is a view of the console that logs game play events as well as some talking (although it selects only certain parts to include, not really sure why it does that). it is also where you input commands concerning the game.
 I seem to be unable to move this screen cap at all so i'm going to leave it here and refer to it when it comes up in the paper. A quick disclaimer about the video, i downloaded free capturing software in an attempt to capture some footage, however the capture software only got 10 fps and cool colors (no reads or anything) and is currently taking 178 minutes (no idea why its going to take so long) to upload a 2 minute clip to youtube. so instead a found a clip that does a pretty decent job of showing some of the basics of the game and some game play. So without further ado, here's my report.




Cyberculture Report


Counter Strike 1.6 came out in 1999 and is an online multiplayer first person shooter, that was originally developed as a mod of Half Life. It is offered online through a platform called Steam that manages hundreds of games and monitors them all for authenticity of both game and gameplay (ensuring nobody is hacking) and costs $10. Once you purchase the game you click install and your ready to go. First you have to pick your name or you will be stuck with the default “Player” which is no way to construct your online identity. Many players are in clans and will display a clan tag before their name such as “sS-|” (which stands for silent soldiers) and others will have text based pictures such as “<(‘.’<)” (kirby). When I first started playing I had no clan to be a part of so i was simply “Baked_face_Mike”, although now i have started a “clan” of sorts with some friends and have added my clan tag, “4L^” which stands for team four loko; classy, i know.

  Once you have your name picked out your ready to start playing the game and creating your virtual identity in a community. Counter Strike consists of 2 minute rounds in which the terrorists will try to plant a bomb while the counter terrorists try to stop them, what this means is that discussions through the games chat system typically take place when your dead waiting for the next round (watch the video to get an idea about the game play, you can also see some of the conversations that take place typically. the green font means that somebody is an admin which i'll explain later). This simple fact shapes the way that people interact with each other and limits the discussion to game play related conversations. That’s not to say that conversations unrelated to the game don’t happen, but rather that they are more rare.
  When i first started playing Counter Strike I didn’t take part in any of the online discussion that was happening, mainly since i was always dying and didn’t really have much to say other than “damn”. What I did do though was see what other people were talking about and I noticed that there was a sort of unwritten hierarchy. The best players would talk significantly more than the bad players, and the players that were on the server consistently also talked. I say hierarchy because as with any competitive game that is played against people you can’t physically see, everyone likes to be a jerk. So when the bad players would try to say something, whether it related to the game and was valid or it was unrelated, the better players tend to resort to name calling and talking smack. One situation that repeatedly comes up goes a little something like this: someone dies and types in a derivation of “wtf how did you kill me” to which the person that killed them responds “because your a f**king retarded noob”. As you can see its a very civilized response, not to mention informative.

  However, there is more civilized discussion that does go on, that takes place when the top players, clan members, and the people who frequent the same servers talk. The top players often have conversations pertaining to the game, but they are more intelligent than the situation i provided above (the top players and clan members are typically the same, so I will refer to them as the top players). The top players will typically greet everyone they know when they join a server, and their friends will respond back to them and strike up a little conversation, such how are or whats up. people answer pretty honestly and tell you things about their life that they need not share. The anonymity of the Internet allows for people to be honest about what/how they are doing because there is nobody to impress, and nobody really seems to care what other people think about them. I’ve seen them talk about personal problems to people they’ve never met before and carry on brief discussions in a way you would never see on facebook or other social networking sites. Unfortunately getting screen caps of this is very difficult since the game is in real time, not static like a discussion board, and only about 6 lines of text are allowed to be displayed so things get bumped off the screen before i can take a screen cap. One interesting thing i discovered while playing was an online Counter Strike relationship (I do have a screen cap for this one but its not really workin in google docs). hMni PwnAlone! <3 Superjb0x! and hMni Superjb0x <3 PwnAlone! are a guy and a girl who are dating in real life and decided to declare their undying love for each other on Counter Strike. PwnAlone! is the man, as well as an admin and will stick up for his girlfriend if people start bad mouthing her, to the extent that he will kick them from the server. While this may seem like an abuse of administrative power, kicking people is not the same as banning them and they can immediately rejoin.

  Which brings us to how the servers are run and who’s in charge of them. As i mentioned earlier there are administrators that run the servers which are usually their members of the clan hosting the server, although anyone can become an admin by donating $5 to the clan. There are no set number of admins a server can have, it could have a hundred or just one, but there is always someone who’s in charge. To ensure that nobody is hacking and that people are playing the game properly the admins are required by their clan to spend a certain amount of time, this is different clan to clan, monitoring the servers and keeping them clean. Failure to spend your allotted time monitoring the servers and your administrator privileges will be revoked. This allows for rules to be enforced upon the community and for enjoyable game play.

   The avatars for the game are based off of real live terrorist and counter-terrorist groups. There are various terrorist organizations from the middle east and from Canada, as well as counter terrorist teams from France and the US, although picking a character model has absolutely no bearing on the game play what so ever. The only difference between them is how they looks, for example there is arctic camouflage as well and jungle and desert camouflages. However there are certain players that consistently pick the same character model and you begin to associate it with them. One of the players I know is 5hroom, I know him in real life and can say that his online persona hardly differs from his actual persona in real life. He is one of the best players on the servers that I frequented during this project and has a standing rapport with most of the administrators. During in game discussion we will carry on more lengthy conversations than most people ranging anywhere from what is going on in our lives, to game strategy. This is a unique relationship on Counter Strike, as most people have never met in real life and only know each other through their online interactions. Another person is sS-| JarG (you can see him in the screen cap above. He changes his name around sometimes but it always centers on JarG), he is someone that I met through the game and have no connection to him in real life. JarG has been player Counter Strike for many years and is an administrator on the servers that I most frequently play. As an admin he is very proactive and spends a large portion of time playing Counter Strike and monitoring the servers for hackers. We initially began talking when he started to make fun of my name and essentially troll me for the better part of a game. I rolled with his punches so to speak and as a result we became friends and commonly great each other and have brief discussions. Most of these discussions are commentary on the game and do not extend beyond the realm of Counter Strike. Another player I met is $uperpuma, when I initially met him he was just another player on another server, but he then joined the AIC clan (americas illest crew) and became an admin. We don't talk a whole lot throughout the game, but we have a running joke about constantly breaking even in the kill death ratio (how many kills you have vs how many deaths) and are always congratulating each other on achieving mediocrity. Although recently I have seem him talking to other clan members that he knows well and have began to form an actual relationship that goes beyond commenting on our averageness.

    Discussion of game play demands that you have a certain literacy to be able to understand what people are talking about. The most commonly used phrases are abbreviated and so often used that if you do not know what the mean then you will have to ask since everyone is literate in these terms. First are the terms of hacking, or names that are used to define what type of hack the alleged hacker is using. Wall hacking is perhaps the most common hack in Counter Strike, it allows the player to see through walls, tipping them off to an opponents whereabouts. This is especially useful since some walls can be shot through and the hacker is able to shoot you without you being able to tell where he is. The second most popular is aimbottting which is usually called aiming for short. This hack directs the players bullets towards their opponents head regardless of where they are actually aiming, giving them god like accuracy. Then there are some of the usual computer terms such as: owned or pwnd, hs or headshot, noob, ns or nice shot, and nt or nice try. Most of these are pretty self explanatory except for pwn which is just another way of saying owned which denotes that you killed the other player very easily. These are terms that commonly come up in online gaming and aren't particular to Counter Strike, however terms like: nade spamming, flashed, team flashed, and awped are more exclusive to Counter Strike. Nade spamming is when you stay in the buy zone and continually buy grenades and throw them. This can be advantageous on some maps but is usually just annoying and will result in an admin kicking you from the game. Getting “flashed” is when somebody throws a flashbang grenade and you are blinded by it, this turns your screen white for 3 seconds then slowly fades back to the game. Team flashing is when your team does this to you and is typically followed by everyone on the team getting angry at the person who flashed the entire team. Awped is a totally unique term to Counter Strike it refers to a particular gun, the AWP, which is a high powered sniper rifle that kills you in one shot. The term awped means that you got shot with the gun and had no fighting chance as it has a greater range and does greater damage than any other gun.

    Outside of the actual “literacy” involved in discussing the game, there is a literacy in learning the game. You have to become comfortable with using the wasd layout and a mouse to aim. The wasd set up is used in most computer based video games and uses the keys w, a, s and d to direct your characters motion forward backward and side to side. Other buttons are utilized to switch weapons, jump, crouch, walk, etc. and are also a pretty standard throughout computer based video games. Where Counter Strike introduces a new type of literacy is with the console. Since Counter Strike was created as a mod it has a console button, the ` button, that brings up the interactive console. From here you can control various aspects of the game such as frame rate, heads up display option, and a multitude of various factors that allow you to run the game to your exact specifications. Certain alterations I have made in mine are increasing the frame rate so that the game runs smoother, I added a center of the screen id tag that shows me the players name and health as well as what team they are on, and a fast switch that allows for quicker weapon switching among other small tweaks. This allows you to customize the game play and control how you view the game, the more interactive with the console you are, the more you can enjoy your game.

    I spent a lot of time playing Counter Strike this semester and feel like I really had a chance to get in depth with the community. However what I found was that there was little discussion going on in the actual game, and what discussion did come up it was incredibly had to capture since the game is in real time, not static like a discussion board, and therefore capturing the discussions was near impossible. What I did notice though is that most of the discussions were akin to those I have experienced in other online FPS games, lots of trash talking, and not a lot of real communication. Granted it isn't exactly the place to go on and discuss your emotions and life, its a video game and the purpose is to kill other people so those discussions won't really be a part of the game. But what I was hoping to find was some sort of community that operated smoothly amid the perceived chaos of the game. This was readily apparent within the structures of the admins, and the unspoken hierarchy of noobs, frequent players, pros, and clan members. I was also shocked to see that some players have a great respect for others and will stand up for them as well as address them differently from other players, which greatly surprised me. Although I'm not sure why I am so surprised to find some order among the chaos, Counter Strike has been around for 12 years now which is more than enough time for an online community to become stable and for players to get past the trash talking and actually respect some of the other players.

blog posts and comments

so my blog posts would be the ones that i have done, i know i slacked off and forgot about the blogs almost completely.

Comments





Baby Face Mike said...
I had considered doing last.fm for my initial comparison report but wasn't sure how to find the community underneath. You mention that there are things other than music discussed but when you explain it, its about music so i'm a little confused there. Do you mean that music is tied into every discussion whether or not it is the main focus of the topic?
Baby Face Mike said...
Well thats just scary. I had known that they keep transcripts of all calls and texts and such but i didn't know about all of the other data that they have recorded. the most shocking to me is that they are recording the gyroscopic data from the iphone. That seems like data that would be useless or difficult to interpret. the only thing that comes to mind is using the accelerometer to measure accelerating and decelerating on highways to map traffic patterns in real time based off of people phones. that would be pretty cool...
on electric sheeps smart phone posts
Baby Face Mike said...
I found it interesting that Allegra was always treating her game pod like it was her own child. she responded in a matronly manner whenever it was threatened. whats heightens this idea is that fact that the game pods are made out of a flesh, like you mentioned, bus also that they appear alive and are connected via an "umbi cord" which is a direct reference to an umbilical cord that a baby would have. I think cronenburg is showing how technology and the blending machine and flesh is calling attention to the way some people treat their technology.

Thursday, March 10, 2011

Neuromancer SR 2

Michael Dillon
S/R paper #2
    William Gibson's novel, Neuromancer, is set in the future and gives us a look at the moral issues and problems about the merging of technology and man. The story centers around Case a “cowboy”, or computer hacker, that was once a very accomplished cowboy, until he stole from a previous employer who in turn destroyed his nervous system with a mycotoxin that prevented him from jacking into cyberspace and hacking. The damage caused by the mycotoxin was thought to be irreversible, until Case is approached by a deadly woman named Molly, who says that her boss, Armitage, can reverse the damage of the mycotoxin, provided that Case help him with a job. Case agrees, and after the procedure Case is able to jack in again, to uphold his end of the deal, which begins with stealing a ROM module from Sense/Net, a large company, which, when loaded into a computer, would exactly replicate the mind of McCoy Pauley, also known as Dixie Flatline, who was one of the most famous cowboys, as well as Case's tutor. Molly becomes suspicious about Armitage, and his motives, and seeks to find out who he is working for, as well as where he came from, sense he gives hints about his past, although he remains mysterious. So, Case begins digging around and finds Armitage, was part of the war and carried out an operation that went awry leaving him disfigured, as well as mentally unstable. Armitage's real name is Corto, and he was part of an experiment to cure psychosis, this involved hooking up a chip to his brain that allows him to be controlled from a computer. Case is contacted by Wintermute, an Artificial Intelligence, that is controlling Corto, and backing the whole mission of its own will. Before Wintermute can enact the final part of its plan, it adds another member to the team, Riviera. Riviera, is a heroine addict, as well as a psychotic thief who can also project a hologram of whatever he wants, he can create illusions. The group goes to Freeside, a spaceport where their mission culminates in an attempt to unravel the mystery of Tessier-Ashpool, the owners of Freeside and one of the strongest families in the world, who created Wintermute. Case meets Neruomancer, another Artificial Intelligence, created by Tessier-Ashpool, and talks with to it, it is different from Wintermute, and Case discovers that he is unite the two Artificial Intillgences together. With the help of Dixie Flatline, Case is able to upload a Chinese built virus that yields them invisible to the ice (essentially a firewall/security) of Straylight and free Neuromancer, and unites it with Wintermute. Afterwords Case talks to Wintermute and Neuromancer, asking what they have become, and they respond simply “I'm the Matrix, Case” (259).
    An issue brought up by William Gibson in this novel is the idea of, what defines life, or sentience? Case was shocked when he plugged in the construct of Flatline at how accurate it was to the Flatline that he remembers although there are distinct differences. When he plugs him in the first time, Flatline doesn't recognize Case, until Case announces himself, leading us to believe that Flatline isn't self aware of his surroundings, however he does have all the memories of case, and carrying a conversation with him seems like talking to a real human. However when Case unplugs him, and restarts him there is no memory of talking to Case a few seconds before, so he is unable to construct new memories only draw from what was there before, he is a ROM memory. However when Case talks to Neuromancer he flatlines and is presented with the choice of living on as RAM within Neuromancer, with Linda Lee, able to control his experiences and living on as RAM would allow him to expand his memories and grow, not unlike a human brain. Case turns this down however and returns to the real world and life. The fact that every time a person talks to an AI in cyberspace, based off what we know from Case and Flatline, they flatline and are technically dead suggests that at some point our merging with technology renders us more machine than man, and thus no longer alive. At the same time, the entire Straylight run was engineered by a computer which showed ambition, and a desire to grow and learn, and perhaps through uniting with Neuromancer a symbolic act of mating. These are not the characteristics typically thought of with an AI. While yes, there is always the fear of something like Skynet taking over, but here the AI is seeking knowledge in and after mating with Neuromancer, seems almost scholarly and seeks to contact other AI, not to take over the world.

Tuesday, February 22, 2011

Friday, February 4, 2011

yay for blog

In the conclusion Jenkins talks about how TV is a medium that has made us dumber, while the internet has made us smarter (250). This is true for a few reasons, first off the TV gets all of its stories from the Associated Press. This means that they all have the same information, it's just up to them how they want to frame or spin the information that they are given. It's hard to provide diverse coverage on a story when everyone is given the same facts, so we end up with only one real view of the story. The internet on the other hand has a vast wealth of information and, as long as your willing to spend the time searching for it, you can find anything. The internet provides a more spread out coverage of every event so that you can look at the story from more than one angle and draw your own inferences. instead of spoon feeding you the information, the internet lets you discover it.

At the bottom of 252, Jenkins is discussing a method of essentially selling season of TV shows on a subscription or pay as you go method, which is interesting because now, 5 years later, we're finally heading more towards that direction. Hulu has come out with a new subscription based version called Hulu Plus, in which you get full seasons of shows in HD. What interesting though is how we arrived at the Hulu Plus business model. Before Hulu launched Hulu Plus there were already many sites that would offer you seasons of whatever show you wanted for free, granted you get a dead link every once and a while, but that's a small price to pay. In addition to costing money, Hulu Plus has advertisements, where as free sites, such as www.sidereel.com, do not have advertisements. So while Jenkins idea sounded good in 2006, it seems to have come out of order in the evolution of internet TV. By this i mean that since the current business model for TV is buy cable and you can watch shows with advertisements on a set schedule. Jenkins model/Hulu Plus allow you to pick what to watch when, but you still pay money and have advertisements, although not so many and it costs less than cable. The Sidereel model is free shows whenever without advertisements. While Jenkins was looking towards the future I think it's interesting that he saw this opportunity only from a business standpoint, instead of the adhocracy-like view of sidereel.

Wednesday, February 2, 2011

SNS Sites

For the SNS project I'm choosing to do the video game counter strike 1.6, and the MR2.com forums. Counter Strike 1.6 is a game that has been around since 1999 and despite being over 11 years old, it is still heavily played and considered to be a classic game. That being said, the game's community has had more than  its fair share of time to mature and become stable. I think it will be interesting to look at the community of one of the longest running and most popular first person shooters made. The way that the game is set up you join servers that are typically paid for and maintained by a clan. I have 2 main servers that i play on and would also like to use the clan's forum to flesh out the community if need be. The other website is for the Toyota MR2, a rare and unique car that i own and love. I've been active on this message board since 2009, so I have a pretty good idea of the forums livelihood, and member involvement is very high. In the past i have been working on my car and gotten stuck at some point, so I would go inside and make a post, and typically thirty minutes later I would have at least one answer, with step by step instructions and pictures. that's some pretty unbelievable response time and involvement. The site is mainly for maintenance help, buying/selling, and showing off your car; a generally more helpful community that Counter Strike so I'm hoping the two will contrast nicely.

Monday, January 31, 2011

blog post for 2/1

When reading Jenkins i found my self thinking about how I entered into The Matrix world and how willing to invest I was, versus how I would enter and how much time I would invest now. I remember I wasn't allowed to see The Matrix when it first came out, so there was already a world pretty well established when I finally did see the movie. I was blown away when I saw it for the first time, and the end left me craving more. I did play some of the games and found that they did an excellent job of driving the story along, unlike most video game/movie  pairs. Other adaptations of movies to games or games to movies end up only leaving out parts of the other, The Matrix manages to present a fully formed view of their world, as well as a story that is as detailed as you want. By this i mean that if you were to just see the movies, as Jenkins pointed out, you will be left with a story that makes sense on its own; but if you enjoyed the world of the matrix then you can watch the animes and play the games that expand the story line and allow you to decide your level of involvement.

One thing that i wished Jenkins had included in the medias was the music, I may be saying this only because I am a musician and the music is important to me, but it seemed strange that it was left out. While the music isn't telling you the story of Neo, it heightens the crucial moments and, for me at least, creates a greater emotional investment. I will never forget the last scene of The Matrix when Neo blasts of the ground and flies away Darkness by Rage Against the Machine starts playing, a song written for The Matrix exclusively, feeling so excited my heart nearly bludgeoned its way out of my chest. This was mainly due to having seen a new world where anything is possible and wanting to be like Neo, but the "Don't tell me what to do, I can do what i want" attitude of the song, as well as its energy, left me dying to see the next movies and play the games (never have been one for the animes).

While music can't exactly tell a narrative the same way that a game, or animated short can, I still feel it is important to the converging media. the example I wanted to quickly touch on is the video game Halo. Halo, like The Matrix, puts the protagonist into a different world and follows a story line spanning 4 games and numerous books. But, whats interesting about Halo to me, is that they put a lot of work into the music, they've collaborated with Steve Via, one of the most talented guitar players in the world, to write some of the music for the second game, and produced solid soundtracks overall. so, they take the music portion of the game seriously and use it to ebb and flow with the game, as most do. However my friends and I consistently find ourselves listening to the soundtracks while we play board games, to make it more emotional and involving (without fail the music always gets to an intense part that corresponds to the game deciding battle in Risk, or when someone is trying to navigate the monopoly board with $20 and no property and everyone else has hotels everywhere). I also have put together a playlist of the slower songs, or songs with less movement and vitality, which i study to because after playing the game for so long i associate the calm music with being out of danger in the game and so it puts me at ease in real life.